enum ReplayFrameData {
PacbotLocation(Isometry2<f32>, Isometry2<f32>),
}
Expand description
The types of data that might be stored in a ReplayFrame
Variants§
PacbotLocation(Isometry2<f32>, Isometry2<f32>)
Pacbot’s real physical location, as determined by the [PacbotSimulation
], as well as the
particle filter’s best guess
Trait Implementations§
Source§impl Clone for ReplayFrameData
impl Clone for ReplayFrameData
Source§fn clone(&self) -> ReplayFrameData
fn clone(&self) -> ReplayFrameData
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ReplayFrameData
impl Debug for ReplayFrameData
Source§impl<'de> Deserialize<'de> for ReplayFrameData
impl<'de> Deserialize<'de> for ReplayFrameData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ReplayFrameData
impl RefUnwindSafe for ReplayFrameData
impl Send for ReplayFrameData
impl Sync for ReplayFrameData
impl Unpin for ReplayFrameData
impl UnwindSafe for ReplayFrameData
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