pub struct GameServerSettings {
pub connection: ConnectionSettings,
}
Expand description
Game server network options
Fields§
§connection: ConnectionSettings
Network details
Trait Implementations§
Source§impl Clone for GameServerSettings
impl Clone for GameServerSettings
Source§fn clone(&self) -> GameServerSettings
fn clone(&self) -> GameServerSettings
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameServerSettings
impl Debug for GameServerSettings
Source§impl Default for GameServerSettings
impl Default for GameServerSettings
Source§impl<'de> Deserialize<'de> for GameServerSettings
impl<'de> Deserialize<'de> for GameServerSettings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GameServerSettings
impl PartialEq for GameServerSettings
Source§impl PartialOrd for GameServerSettings
impl PartialOrd for GameServerSettings
Source§impl Serialize for GameServerSettings
impl Serialize for GameServerSettings
impl StructuralPartialEq for GameServerSettings
Auto Trait Implementations§
impl Freeze for GameServerSettings
impl RefUnwindSafe for GameServerSettings
impl Send for GameServerSettings
impl Sync for GameServerSettings
impl Unpin for GameServerSettings
impl UnwindSafe for GameServerSettings
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