pub struct ServerStatus {
pub utilization: ColoredStatus,
pub inference_time: ColoredStatus,
pub simulation_connection: NetworkStatus,
pub game_state: GameState,
pub game_server_connection: NetworkStatus,
pub advanced_game_server: bool,
pub cv_location: Option<Point2<i8>>,
pub target_path: Vec<Point2<i8>>,
pub gui_clients: usize,
pub robots: [RobotStatus; 6],
}
Fields§
§utilization: ColoredStatus
§inference_time: ColoredStatus
§simulation_connection: NetworkStatus
§game_state: GameState
§game_server_connection: NetworkStatus
§advanced_game_server: bool
§cv_location: Option<Point2<i8>>
§target_path: Vec<Point2<i8>>
§gui_clients: usize
§robots: [RobotStatus; 6]
Trait Implementations§
Source§impl Clone for ServerStatus
impl Clone for ServerStatus
Source§fn clone(&self) -> ServerStatus
fn clone(&self) -> ServerStatus
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ServerStatus
impl Debug for ServerStatus
Source§impl Default for ServerStatus
impl Default for ServerStatus
Source§impl<'de> Deserialize<'de> for ServerStatus
impl<'de> Deserialize<'de> for ServerStatus
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ServerStatus
impl RefUnwindSafe for ServerStatus
impl Send for ServerStatus
impl Sync for ServerStatus
impl Unpin for ServerStatus
impl UnwindSafe for ServerStatus
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
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