pub enum GameServerCommand {
Pause,
Unpause,
Reset,
Direction(Direction),
SetState(GameState),
}
Variants§
Implementations§
Trait Implementations§
Source§impl Clone for GameServerCommand
impl Clone for GameServerCommand
Source§fn clone(&self) -> GameServerCommand
fn clone(&self) -> GameServerCommand
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameServerCommand
impl Debug for GameServerCommand
Source§impl<'de> Deserialize<'de> for GameServerCommand
impl<'de> Deserialize<'de> for GameServerCommand
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameServerCommand
impl RefUnwindSafe for GameServerCommand
impl Send for GameServerCommand
impl Sync for GameServerCommand
impl Unpin for GameServerCommand
impl UnwindSafe for GameServerCommand
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