pub struct Transform {
scale_x: f32,
scale_y: f32,
offset_x: f32,
offset_y: f32,
flipped: bool,
}
Expand description
A 2D transform consisting of per-axis scale and translation.
Fields§
§scale_x: f32
§scale_y: f32
§offset_x: f32
§offset_y: f32
§flipped: bool
If true, x and y swap positions as part of the transform
Implementations§
Source§impl Transform
impl Transform
Sourcepub fn new_letterboxed(
src_p1: Pos2,
src_p2: Pos2,
dst_p1: Pos2,
dst_p2: Pos2,
flipped: bool,
) -> Self
pub fn new_letterboxed( src_p1: Pos2, src_p2: Pos2, dst_p1: Pos2, dst_p2: Pos2, flipped: bool, ) -> Self
Creates a new Transform
that maps the rect (src_p1, src_p2)
inside (dst_p1, dst_p2)
,
adding padding/letterboxing so that the src rect fits inside the dst rect while preserving
its aspect ratio.
Sourcefn new_horizontal_padded(
src_p1: Pos2,
src_p2: Pos2,
dst_p1: Pos2,
dst_p2: Pos2,
flipped: bool,
) -> Self
fn new_horizontal_padded( src_p1: Pos2, src_p2: Pos2, dst_p1: Pos2, dst_p2: Pos2, flipped: bool, ) -> Self
Creates a new Transform
that maps the rect (src_p1, src_p2)
inside (dst_p1, dst_p2)
, adding horizontal padding/letterboxing.
Sourcepub fn inverse(&self) -> Self
pub fn inverse(&self) -> Self
Returns the inverse Transform
.
Panics if the transformation is not invertible.
Sourcepub fn map_point2(&self, p: Point2<f32>) -> Pos2
pub fn map_point2(&self, p: Point2<f32>) -> Pos2
Applies the transformation to a Point
Sourcepub fn map_wall(&self, wall: &Wall) -> (Pos2, Pos2)
pub fn map_wall(&self, wall: &Wall) -> (Pos2, Pos2)
Returns the coordinates of the top left and bottom right corners of the Wall
in screen coordinates.
§Examples
use rapier2d::na::Point2;
use eframe::egui::Pos2;
use mdrc_pacbot_util::grid::{IntLocation, Wall};
use mdrc_pacbot_util::gui::transforms::Transform;
let world_to_screen = Transform::new_letterboxed(
Pos2::new(-1.0, -1.0),
Pos2::new(32.0, 32.0),
Pos2::new(0.0, 0.0),
Pos2::new(330.0, 330.0),
);
let wall = Wall {
top_left: IntLocation::new(1, 2),
bottom_right: IntLocation::new(2, 2),
};
let (top_left, bottom_right) = world_to_screen.map_wall(&wall);
assert_eq!(top_left, Pos2::new(30.0, 20.0));
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Transform
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
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