pub struct ReplayManager {
pub replay: Replay,
pub playback_time: SystemTime,
pub playback_paused: bool,
pub playback_speed: f32,
}
Expand description
The public interface for recording and replaying GUI data
Fields§
§replay: Replay
The current replay, which may be recording or playing back
playback_time: SystemTime
When current_frame was played; used to determine when to advance the replay
playback_paused: bool
Whether playback is paused
playback_speed: f32
Speed of playback - 0 is stopped, 1 is normal forwards
Implementations§
Source§impl ReplayManager
impl ReplayManager
Sourcepub fn new(
filename: String,
standard_grid: StandardGrid,
pacman_state: GameState,
pacbot_location: Isometry2<f32>,
) -> ReplayManager
pub fn new( filename: String, standard_grid: StandardGrid, pacman_state: GameState, pacbot_location: Isometry2<f32>, ) -> ReplayManager
Create a new ReplayManager; assumes that it is starting in recording mode
Note: pacman_state is copied once to initialize the replay
pub fn reset_replay( &mut self, selected_grid: StandardGrid, pacman_state: &GameState, pacbot_pos: Isometry2<f32>, )
fn update_with_replay(&mut self, _pacman_state: &mut GameState)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ReplayManager
impl RefUnwindSafe for ReplayManager
impl Send for ReplayManager
impl Sync for ReplayManager
impl Unpin for ReplayManager
impl UnwindSafe for ReplayManager
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